Universe is a conceptual game that explores non-usability-driven design. Without a win condition, the main purpose of Universe is flexible and customizable: simply explore, create, and learn. Universe also examines the possibilities of interface design focused on experience, not end product. Universe has the same functionality as a simple sequencer, with four channels, panning, and three octaves of possibile notes. However, precision is not something Universe offers. This forces composers to step back from functional interaction and instead "play" with the creative process.